Games for the Autumn Quarter

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Hello everyone,

Just to let you know that the following games are on offer for this new quarter:

  • Firefly (referee: Stewart)
  • Mutant City Blues (referee: Nathan L)
  • Divided Isle (referee: John)

There are spaces available in Stewart’s and Nathan’s games, and possibly in John’s if both of the other games have at least three players each.

Cheers,

Matt

 

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A Different Question

Most of our posts here are GMs offering games they would like to run, but they often get few replies. Rob made a very good point that with so few on offer they might not always be to everyone’s tastes so a better question might be what do members want to play?

Getting a rough feeling for what people want might allow those intending on running to present games that would be more in demand. All it might take to change the mind of someone sitting out for a quarter could be something very small. A different system or a cosmetic genre-paint job aren’t usually that difficult to implement. Just a thought I’d put out there for you to consider.

So is there something you’d like to play? It could be a long seated desire for a Shadowrun campaign or maybe you want to scratch a sudden itch for barn animals piloting mechas in space. Whatever it is, let the GMs know!

A Quick Roundup

Hello everyone,

As far as I know, these are the games that are on offer for the Summer quarter, or have already started (as is the case with Cy’s game):

Cy is running his ongoing World of Samsara game and has a full complement of players.

Nathan is offering Mutant City Blues (see the previous post), but I don’t know yet if he’s signed up any players.

Snowy is running a superheroes game (see his recent post) and has at least two players thus far.

I’m running ‘At Rapier’s Point’, which is a game of swashbuckling adventure set in 17th century Europe. I have space for one more player. Reply to this post if you are interested in playing. Note that my game won’t start until Thursday, 13th July.

If one or both of Snowy and Nathan’s games don’t generate sufficient interest, then new games will need to be offered up.

Cheers.

Matt

 

New Quarter Game: Mutant City Blues

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Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.

As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it comes time for a fight, you deploy your own extraordinary abilities to even the odds.

With new human capacity has come new science. Your squad brings forensic science to bear on the solution of mutant crimes. Need to know if a suspect is the victim of mind control or dream observation? Perform an EMAT protocol to detect the telltale signs of external influence. Was your victim killed by a light blast? Use Energy Residue Analysis to match the unique wound pattern to the murderer, as surely as ballistic science links a bullet to a gun.

Does your crime scene yield trace evidence of two separate powers? Use your trusty copy of the Quade Diagram, the infallible map of genetic relationships between mutant powers, to tell if one suspect could have used both – or if you have two perps on your hands.

If chases, interrogations and mutant battles weren’t enough to handle, you also serve as a bridge between the authorities and your mutant brethren. To successfully close cases, you must navigate the difficult new politics of post-mutation society, and deal with your own personal issues and mutation-caused defects.

MUTANT CITY BLUES runs on GUMSHOE, the acclaimed investigative rules set powering the hit new game Trail Of Cthulhu. GUMSHOE offers a simple yet revolutionary method for writing, running and playing mystery scenarios. It ensures fast-flowing play, always giving you the informational puzzle pieces you need to propel your latest case toward its exciting final revelations.

Police work will never be the same.

New Quarter game: Superheroes

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Welcome to world 1313, you are currently entering a crossroads between worlds, a place where the lost find themselves.

Until 50 years ago this world has had close to no supernatural or superhuman activity. It appears that it is something that our world is unable to generate or create: relying instead on technology to grow: at least until the gates opened.

It was then they started to appear: individuals wandering from world to world, falling into the wide cities that lie scattered across the continents.

Characters will start as Students at thehe Ingeniousus Divinus Academy,
The academy is home to the majority of people that may be termed as Super-powered individuals. A majority of them arrive in their teens, requiring education and teaching of how to use their powers responsibly.
The organisation of the school is divided by powers and educational needs. To aid this there are several houses across the school, each catering to the powers of the different students

This is the second time this setting has been run and System used this time is Tri-Stat (BESM), so there should be a good vaiety of characters to be built.

Any interest please note below.

Snowy

Hints and Tips for New Referees

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Hello everyone,

Tim’s posted on the Harrogate Roleplayers Facebook page, asking for any sources of information on how to be a good DM / referee. If anyone has any links, please post them either here, or on the Facebook page.

I also thought it would be useful to compile a list of hints and tips that might be useful for everyone, not just new and novice referees. So, with that in mind, if you have any hints and tips on being a referee, comment on this post. I’ll get the ball rolling by repeating here what I posted in my reply to Tim:

Never railroad your players. What I mean by that is: never force them to do something that they don’t want to do, or make them feel as though their choices in the game don’t matter.

Cheers,

Matt

 

Games for the Spring Quarter

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Hello everyone,

It’s time to get new games and groups organised for the April to June quarter. As usual, if anyone has a game or games that they would like to run, please post a comment below this post briefly describing what you’re offering.

The basic information you should include:

  • Name of the RPG (if it’s a published one)
  • The system
  • The setting
  • The type of adventure (or the actual adventure) you want to run
  • Minimum / maximum number of players

Let me know separately if you’re offering to be a reserve GM.

The cutoff will be Thursday, 30th March, after which I will collect players’ preferences using Survey Monkey.

Cheers,

Matt

This Quarter’s Games

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Hello everyone,

Just to confirm that the games running this quarter are:

  1. Snowy’s Drow Pathfinder campaign (4 players currently)
  2. Scott’s Unusual Affairs Management Agency game (4 players currently)
  3. Theo’s Italian Renaissance-inspired fantasy playtest game (3 players currently)
  4. Rob’s Imperium in ruin Traveller game (3 players currently)

Snowy’s game can accommodate six players; Scott and Rob’s games 5; and Theo’s game 4; so there are still plenty of spots available.

In addition, Chris Dawson has a game he is keen to run (see below). If you are interested, let either myself or Chris know.

“The game is kind of a rules light RPG where you play as a Professional Wrestler. You pick a gimmick, make a PC, and then work to try and put on the best and most entertaining matches you can. You don’t compete to win, but more to tell the best story and have the best match you can. Do you have what it takes to make it to the top of the British Wrestling Alliance? Will you have the audience cheering your name, or drowning you out in boos? Can the person behind the wrestler deal with the backstage politics of the wrestling world?

No wrestling knowledge needed. The game is designed for both fans of wrestling, and fans of role-playing. Only thing required is 2d6.”

Cheers,

Matt

Games for the Winter Quarter

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Hello everyone,

It’s time to get new games and groups organised for the January to March quarter. As usual, if anyone has a game or games that they would like to run, please post a comment below this post briefly describing what you’re offering.

The basic information you should include:

  • Name of the RPG (if it’s a published one)
  • The system
  • The setting
  • The type of adventure (or the actual adventure) you want to run
  • Minimum / maximum number of players

Note: Snowy’s already posted what he would like to run in the entry below this one (https://harrogateroleplayers.wordpress.com/2016/10/27/my-offers-and-ideas-for-the-next-quarters/)

Let me know separately if you’re offering to be a reserve GM.

The cutoff will be Thursday, 22nd December, after which I will collect players’ preferences using Survey Monkey.

Cheers,

Matt