Club Reopening



I’m pleased to announce that, in accordance with Government guidance, the Harrogate Roleplayers club will reopen on Thursday, 20th May 2021.

Any questions regarding the reopening can be emailed to:

I look forward to seeing everyone.

The Danse Macabre



I’ll skip the part where I write an eight-page introductory fiction and get right to the bloody meat of it.

"This is not the abandonment of death, nor is it the breath of life. This is a funeral song, the musical interlude between life and death, and this Requiem is all we have after the vital course of the former and the cold nothingness of the latter. The Requiem has its crescendos and its diminuendos; its wild-eyed fanatics, blood-spattered madmen, sensualists, revolutionaries, and its would-be conquerors. This is not the bittersweet music of the dearly departed, though - this is the Symphony of the Damned ."

- Charlotte Gaudibert, Aequitas Fatalis

Vampires: blood-drinking creatures of the night. Horrors born of darkness, whose sole purpose in life — unlife, actually — is to slake their unholy thirst on the blood of the living.
Without doubt, vampires are monsters.

Vampire: the Requiem

But vampires are also people, or were. Man and Beast warring for control in one body. Which will you choose to cling to, or will you try to keep a balance?

Set in the World of Darkness, like ours but worse, come play Vampire the Requiem. Become embraced as one of the five archetypal clans of vampires- the seductive Daeva, the savage Gangrel, the shadowy Mekhet, the hideous Nosferatu or the aristocratic Ventrue.

Drink the blood of mortals or stick to rats, develop grand vampiric powers, dabble in blood sorcery or join a secret society. What you decide to do with your Requiem is up to you. You have eternity to enjoy it. Perhaps.

There will be players there next week to create characters, but there’s always room for some more if anyone else would like to try some World of Darkness.

Club Re-Opening


, ,

As of last Thursday (23rd July), the Harrogate Roleplayers club is back!

Please note, that there are a number of restrictions in place at the moment:

  • Strict limits on the number of people in each room / area.
  • 1-metre plus social distancing is in place.
  • Wearing of facemasks is mandatory.
  • The bar and snack bar are closed.

See you all soon.

Take care and stay safe!


Games for the Autumn Quarter 2019


, , , ,

We currently have five games on offer:

  1. D&D 5th Edition – Ravenloft setting.
  2. Band of Blades – a military and fantasy story about a group of soldiers in a long retreat from a catastrophic defeat while being pursued by the undead enemy. It’s based on the Blades in the Dark system, which is itself an outgrowth of Powered by the Apocalypse.
  3. Metro – a game inspired by the novel Metro 2033, using the Ellipses RPG system.
  4. After the Bomb – a post-apocalypse, mutant animal game, using a variant of the Basic Roleplaying (BRP) system.
  5. Deadlands – adventures in the Weird West.


All the games have spaces for new or returning players.

Happy gaming!


Games for the Summer Quarter 2019


, ,

Hello everyone,

We only have a couple of sessions before the end of the quarter, so if you’re keen to run a game, please respond to this post with some details and/or post them on the Slack channel.

As things stand, we only have one confirmed game, which is Nathan’s Planescape.

I’m intending to run something, but am still working out exactly what that will be.

Cy may be running the next installment of his ongoing Samsara campaign. I’ll get confirmation as soon as I can.

Stew may continue with his Firefly game for another quarter. As above, I’ll get confirmation as soon as I can.



Planescape- Summer Quarter

I’d like to offer up a game for next quarter. The last one was a success so I would like to return once again to the exciting and varied world of Planescape. In the previous adventure the players started as newcomers to  Sigil- a city full of portals to countless realms of existence. Amongst other things, they solved a kidnapping spree, mounted a daring rescue, made some friends and stopped a plot to make the city fall into hell.

I’ll be using a slightly modified version of the Mouse Guard (itself a simpler form of Burning Wheel) system as I did before. A simple d6 dice pool system with emphasis on teamwork and character’s personal beliefs.1994_lady-of-pain

Home Brew Rules


, , , ,

I’ve been roleplaying since the dim and distant days of the early/mid-80s. It wasn’t too long after I started that I found myself making tweaks to published rulesets and not too many years after that I started to venture into writing my own rules.

In the early 90s I bought a supplement for Rolemaster RPG called ‘At Rapier’s Point’, for gaming in the 17th Century Europe of the Three Musketeers. Rolemaster was, in my opinion, a pretty wretched set of rules, but I really wanted to run a game set in this historical period. Even though I had a copy of Rolemaster, I wanted a more approachable system, but at that time I didn’t have anything that would work with the swashbuckling game I had in mind. I did have Middle-Earth RPG (also known as MERP) from the same company (Iron Crown Enterprises), which had a system that could be called ‘basic’ Rolemaster, and that I thought would allow me to use – at least in some form – the new rules presented in the At Rapier’s Point supplement. I quickly realised, however, that in order to make the MERP system support the concept I had for At Rapier’s Point, I had a fair bit of work on my hands. I ended up having to rewrite a good chunk of the character generation rules: ditching the fantasy races and replacing them with social backgrounds;  coming up with new skill categories and skills; designing a whole new set of character professions; etc.

Over the years I’ve been running At Rapier’s Point, the parts of the MERP system that I didn’t initially discard have – bit by bit – been replaced to the point where there’s nothing left of it and I have my own set of rules. These have been used – with amendments – for other genres and settings, so have proved incredibly useful.

So, have any of you designed your own rules, whether it’s for an entirely new game, or to replace an existing set of rules that you didn’t like? Or maybe you’ve simply hacked an existing ruleset to make it work ‘better’ for you and your players? If you haven’t done either of these things, have you considered doing it, or are you more than happy with the rules in the published games you already have?