Games for the Summer Quarter 2018


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It’s Sci-Fi season!

Yes folks, the summer quarter at the Harrogate Roleplayers club looks like it is going to be wall-to-wall sci-fi. So grab your laser blasters (or M41A pulse rifles), fire up your starship engines and get ready for action!

What’s on Offer?

In addition to Chris Middleton’s ‘Star Wars: Edge of the Empire’ game (see Nathan’s post, below), there are now three four other games on offer:

Call of Cthulhu (Classic 1920s Setting)

GM: Alex
System: Call of Cthulhu, d100.
Players: Maximum 4 players.


GM: Stewart
System: Firefly, using the Cortex Plus system.
Players: 4 players, although 3 spots are already taken.

This a continuation of Stew’s game from a couple of quarters ago, but another player is very much welcome to join.

Space: 1889

GM: Rob
System: Space: 1889, using a custom d6 system.
Players: 4 players, although 2 spots are already taken.

Space: 1889 presents an alternate history in which certain discredited Victorian scientific theories were found to be true and have led to the development of new technologies. In the setting, Thomas Edison has invented an “ether propeller” which can propel ships through the “luminiferous aether” (the universal medium that permeates space, based on a now outdated scientific theory), and in 1870 traveled to Mars. There they discover that the planet is inhabited. By the time of the game’s setting in 1889, the great powers have used Edison’s invention to extend their colonies and interests to the inner planets of the solar system. Venus and Mars have been colonized by Great Britain, Germany, France, and Russia. Belgium has only colonized Mars and Italy has only colonized Venus whilst Japan and the United States maintain economic and scientific enclaves on Mars. There are no colonies or bases on the Moon. Only Great Britain maintains a (scientific) base on Mercury.


GM: Matt
System: To be determined. It won’t be the published rules though.
Players: 4 players (5 at a push), although 2 spots are already taken.

Although bearing the same name as Traveller, the two games have nothing in common. Traveller:2300 is a hard science-fiction game, set in the year 2300. Following a global economic and political collapse in the early years of the 21st century, mankind has managed to rebuild, returned to space and has begun the process of exploring and colonising nearby star systems. However, it is still early in mankind’s expansion into space, and exploration has reached little beyond 30 light years from Earth.


New Quarter Game: Stars Wars- Edge of the Empire

GM: Chris Middleton                                                                              System: Star Wars: Edge of the Empire                                              Players: 4 players, 5 tops

In a galaxy far, far away…….

It is a dark time for the galaxy and the Rebellion alike. Although rumours abound, through the galaxy, of the destruction of The Empire super weapon, known as The Death Star. This has enabled the Empire to tighten its grip on the galaxy, even extending their reach to the Outer Rim of the galaxy.

Imperial troops have driven the Rebel forces from their hidden base and pursued them across the galaxy.

The evil Emperor Palpatine has setup a new elite Order with the remit of finding and killing the remaining Jedis, as well as hunting key personnel working for the Rebellion in secret. The ruthless efficiency and blind devotion of these sinister agents have driven many Jedi into hiding, or seeking the help of outlaws on the edge of the rim. While the reach and effectiveness of the rebellion’s secret agents across the galaxy are being decimated with mercenary precision.

However, some brave Rebellion spies have managed to infiltrate the High Command of the Imperial Fleet and retrieved a devastating weapon that will surely turn the tide of battle against the remorseless Imperial Armada, at the cost of their lives.

Games for the Spring Quarter 2018


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My posts seem to have the alarming ring of repetition about them. However, that aside and without further ado:

Yes, it’s again that time when we look to new or returning games for the upcoming quarter. Four of you have so far said that you will be running or would like to run games.

  1. Cy will be running the fourth (is it fifth?) installment of his chart-topping World of Samsara game, but I think may already have a full complement of players.
  2. Snowy is offering up Starfinder (Pathfinder in space, for those of you that don’t know).
  3. Adam – our newest club member – is offering up SLA Industries.
  4. John is offering up Palladium Fantasy; some old school fantasy gaming possibly familiar to those of you that remember the 1980s.

I’ll leave it to each of the GMs to make a pitch for their games if they feel the need to. If anyone else would like offer up a game, just comment on this post.




Games for the Winter Quarter 2018


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Hello everyone,

With Christmas fast approaching, it’s time to start organising games for the upcoming Winter quarter.

With our current numbers, I think we’re looking at three games. I will be running one game, so we need at least two other people to run something. Can you let me know if you want to referee a game and, if so, what game or games you would be prepared to run? I’ll kick things off with a long list of games that I’m considering running:

  1. Blue Planet (hard sci-fi RPG, set two hundred years from now on a water planet in the Lambda Serpentis system, 35 light years from Earth)
  2. Nyambe (fantasy Africa setting, using my D10 homebrew system)
  3. Call of Cthulhu (Victorian or 1920s setting)
  4. After the Bomb (mutant animals, using a modified version of the Basic Roleplaying [BRP] system)
  5. Dark Sun (D&D campaign setting set in the fictional, post-apocalyptic desert world of Athas, but not using the D&D rules)






A Different Question

Most of our posts here are GMs offering games they would like to run, but they often get few replies. Rob made a very good point that with so few on offer they might not always be to everyone’s tastes so a better question might be what do members want to play?

Getting a rough feeling for what people want might allow those intending on running to present games that would be more in demand. All it might take to change the mind of someone sitting out for a quarter could be something very small. A different system or a cosmetic genre-paint job aren’t usually that difficult to implement. Just a thought I’d put out there for you to consider.

So is there something you’d like to play? It could be a long seated desire for a Shadowrun campaign or maybe you want to scratch a sudden itch for barn animals piloting mechas in space. Whatever it is, let the GMs know!

A Quick Roundup

Hello everyone,

As far as I know, these are the games that are on offer for the Summer quarter, or have already started (as is the case with Cy’s game):

Cy is running his ongoing World of Samsara game and has a full complement of players.

Nathan is offering Mutant City Blues (see the previous post), but I don’t know yet if he’s signed up any players.

Snowy is running a superheroes game (see his recent post) and has at least two players thus far.

I’m running ‘At Rapier’s Point’, which is a game of swashbuckling adventure set in 17th century Europe. I have space for one more player. Reply to this post if you are interested in playing. Note that my game won’t start until Thursday, 13th July.

If one or both of Snowy and Nathan’s games don’t generate sufficient interest, then new games will need to be offered up.




New Quarter Game: Mutant City Blues



Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.

As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it comes time for a fight, you deploy your own extraordinary abilities to even the odds.

With new human capacity has come new science. Your squad brings forensic science to bear on the solution of mutant crimes. Need to know if a suspect is the victim of mind control or dream observation? Perform an EMAT protocol to detect the telltale signs of external influence. Was your victim killed by a light blast? Use Energy Residue Analysis to match the unique wound pattern to the murderer, as surely as ballistic science links a bullet to a gun.

Does your crime scene yield trace evidence of two separate powers? Use your trusty copy of the Quade Diagram, the infallible map of genetic relationships between mutant powers, to tell if one suspect could have used both – or if you have two perps on your hands.

If chases, interrogations and mutant battles weren’t enough to handle, you also serve as a bridge between the authorities and your mutant brethren. To successfully close cases, you must navigate the difficult new politics of post-mutation society, and deal with your own personal issues and mutation-caused defects.

MUTANT CITY BLUES runs on GUMSHOE, the acclaimed investigative rules set powering the hit new game Trail Of Cthulhu. GUMSHOE offers a simple yet revolutionary method for writing, running and playing mystery scenarios. It ensures fast-flowing play, always giving you the informational puzzle pieces you need to propel your latest case toward its exciting final revelations.

Police work will never be the same.

New Quarter game: Superheroes


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Welcome to world 1313, you are currently entering a crossroads between worlds, a place where the lost find themselves.

Until 50 years ago this world has had close to no supernatural or superhuman activity. It appears that it is something that our world is unable to generate or create: relying instead on technology to grow: at least until the gates opened.

It was then they started to appear: individuals wandering from world to world, falling into the wide cities that lie scattered across the continents.

Characters will start as Students at thehe Ingeniousus Divinus Academy,
The academy is home to the majority of people that may be termed as Super-powered individuals. A majority of them arrive in their teens, requiring education and teaching of how to use their powers responsibly.
The organisation of the school is divided by powers and educational needs. To aid this there are several houses across the school, each catering to the powers of the different students

This is the second time this setting has been run and System used this time is Tri-Stat (BESM), so there should be a good vaiety of characters to be built.

Any interest please note below.